@witchcraft/layout
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    Class Settings

    Index

    Constructors

    Properties

    zoneSizes: { frameEdgePx: number; windowEdgePx: number } = ...

    Accessors

    • get collapseSize(): number | { height: number; width: number }

      Returns number | { height: number; width: number }

    • set collapseSize(v: number | { height: number; width: number }): void

      Parameters

      • v: number | { height: number; width: number }

      Returns void

    • get collapseSizeScaled(): { height: number; width: number }

      Returns { height: number; width: number }

    • get maxPerpendicularLength(): number | { height: number; width: number }

      Returns number | { height: number; width: number }

    • set maxPerpendicularLength(v: number | { height: number; width: number }): void

      Parameters

      • v: number | { height: number; width: number }

      Returns void

    • get maxPerpendicularLengthScaled(): { height: number; width: number }

      Returns { height: number; width: number }

    • get minSize(): number | { height: number; width: number }

      Returns number | { height: number; width: number }

    • set minSize(v: number | { height: number; width: number }): void

      Parameters

      • v: number | { height: number; width: number }

      Returns void

    • get minSizeScaled(): { height: number; width: number }

      Returns { height: number; width: number }

    • get scale(): number

      Returns number

    • set scale(v: number): void

      Parameters

      • v: number

      Returns void

    • get snapPoint(): number | { x: number; y: number }

      Returns number | { x: number; y: number }

    • set snapPoint(v: number | { x: number; y: number }): void

      Parameters

      • v: number | { x: number; y: number }

      Returns void

    • get snapPointScaled(): { x: number; y: number }

      Returns { x: number; y: number }